SPEAKING OF GAMES

Tom speaks on the power of imagination in game design, the role of storytelling and humor in shaping engagement, and the collaborative dynamics that define successful development teams. He offers candid insights into the early years of game creation, the evolution of studio creation, and the personal journey of creative persistence across decades of change.

Booking

To request Tom as a speaker at your event, conference or school, please email for more information.

Speaking

2025 - FÍS Game Summit, Galway, Ireland. “Happy Player and The Philosophy of Dense Fun”.

2023  – Game Access Conference, Main Stage, Brno, Czech Republic. “Happy Player and The Philosophy of Dense Fun”.

2022 — Keynote, LIU Game Development Conference, Linkoping, Sweden.

2015-2018 - Various GDC panels.

2014 - Connect Conference.

2012 — Gamesbeat, VR Panel Discussion with Brent Leonard (Director, Lawnmower Man), Becky Ann Hughes, Others.

2011 March – Game Developers Conference, “DOOM Postmortem”.

2008 - WGS Conference, Keynote.

2006 - Commencement Keynote, SMU Guildhall.

2004 — Commencement Keynote, SMU Guildhall.